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	<title>Comments on: How 37signals does HTML prototyping</title>
	<atom:link href="http://blog.handcraft.com/2010/07/how-37signals-does-html-prototyping/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.handcraft.com/2010/07/how-37signals-does-html-prototyping/</link>
	<description>Our blog about HTML prototyping, craftsmanship, and designing in the browser.</description>
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		<title>By: How we hack and prototype our games before jumping into coding</title>
		<link>http://blog.handcraft.com/2010/07/how-37signals-does-html-prototyping/comment-page-1/#comment-5333</link>
		<dc:creator>How we hack and prototype our games before jumping into coding</dc:creator>
		<pubDate>Mon, 19 Sep 2011 20:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.quplo.com/?p=409#comment-5333</guid>
		<description>[...] can not only build prototype fast in paper but also build it fast with HTML. 37signals is known as building HTML prototype directly from idea. They also mentioned why HTML prototyping is better than Photoshop mockup. I [...]</description>
		<content:encoded><![CDATA[<p>[...] can not only build prototype fast in paper but also build it fast with HTML. 37signals is known as building HTML prototype directly from idea. They also mentioned why HTML prototyping is better than Photoshop mockup. I [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Hannes</title>
		<link>http://blog.handcraft.com/2010/07/how-37signals-does-html-prototyping/comment-page-1/#comment-3959</link>
		<dc:creator>Hannes</dc:creator>
		<pubDate>Tue, 05 Apr 2011 19:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.quplo.com/?p=409#comment-3959</guid>
		<description>and the html was cut off :(</description>
		<content:encoded><![CDATA[<p>and the html was cut off <img src='http://blog.handcraft.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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	<item>
		<title>By: Hannes</title>
		<link>http://blog.handcraft.com/2010/07/how-37signals-does-html-prototyping/comment-page-1/#comment-3958</link>
		<dc:creator>Hannes</dc:creator>
		<pubDate>Tue, 05 Apr 2011 18:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.quplo.com/?p=409#comment-3958</guid>
		<description>hkirsman@gmail.com</description>
		<content:encoded><![CDATA[<p><a href="mailto:hkirsman@gmail.com">hkirsman@gmail.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hannes</title>
		<link>http://blog.handcraft.com/2010/07/how-37signals-does-html-prototyping/comment-page-1/#comment-3957</link>
		<dc:creator>Hannes</dc:creator>
		<pubDate>Tue, 05 Apr 2011 18:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.quplo.com/?p=409#comment-3957</guid>
		<description>I&#039;m developing a simple prototyping mechanism and one of it&#039;s features is code reuse. It uses smarty and php and can be installed on local maschine. So what does these things give me? I can write powerful template snippets that I use over and over again. Output is compiled to html and saved to disk.

So for example {partial tpl=img src=foo.gif} produces 

If I add alt - {partial tpl=img src=foo.gif alt=&quot;yay, i&#039;m the alternative text&quot;} - output will be 

width and height are ofcourse read from the image by that small template file - img.tpl.

So I have these small template files for form elements, tabs, lot of project based repetetive blocks etc.

Because I&#039;m using smarty I have all the power of it. For example if I need to fill up the page with 50 images, I just do
{for $i=0;$i&lt;50;$i++}
  {partial tpl=img src=foo.gif} 
{/for}


There are layout templates (used for header, footer), page templates and partials (which I just talked about).

In layout template I can for example add navigation. Navigation can be written so that it checks which page I&#039;m and include selected class.

Example

  &lt;a href=&quot;index.html&quot; rel=&quot;nofollow&quot;&gt;Frontpage&lt;/a&gt;  
  &lt;a href=&quot;text.html&quot; rel=&quot;nofollow&quot;&gt;Text&lt;/a&gt;


If somebody asks me to change navigation, I just change it one place and the whole prototype is updated.

All in all: prototyping in php + smarty is fun! 

If anybody is interested, write me a letter. I&#039;d happily share my code. I want to make it open source anyways.</description>
		<content:encoded><![CDATA[<p>I&#8217;m developing a simple prototyping mechanism and one of it&#8217;s features is code reuse. It uses smarty and php and can be installed on local maschine. So what does these things give me? I can write powerful template snippets that I use over and over again. Output is compiled to html and saved to disk.</p>
<p>So for example {partial tpl=img src=foo.gif} produces </p>
<p>If I add alt &#8211; {partial tpl=img src=foo.gif alt=&#8221;yay, i&#8217;m the alternative text&#8221;} &#8211; output will be </p>
<p>width and height are ofcourse read from the image by that small template file &#8211; img.tpl.</p>
<p>So I have these small template files for form elements, tabs, lot of project based repetetive blocks etc.</p>
<p>Because I&#8217;m using smarty I have all the power of it. For example if I need to fill up the page with 50 images, I just do<br />
{for $i=0;$i&lt;50;$i++}<br />
  {partial tpl=img src=foo.gif}<br />
{/for}</p>
<p>There are layout templates (used for header, footer), page templates and partials (which I just talked about).</p>
<p>In layout template I can for example add navigation. Navigation can be written so that it checks which page I&#039;m and include selected class.</p>
<p>Example</p>
<p>  <a href="index.html" rel="nofollow">Frontpage</a><br />
  <a href="text.html" rel="nofollow">Text</a></p>
<p>If somebody asks me to change navigation, I just change it one place and the whole prototype is updated.</p>
<p>All in all: prototyping in php + smarty is fun! </p>
<p>If anybody is interested, write me a letter. I&#8217;d happily share my code. I want to make it open source anyways.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Design coder</title>
		<link>http://blog.handcraft.com/2010/07/how-37signals-does-html-prototyping/comment-page-1/#comment-3230</link>
		<dc:creator>Design coder</dc:creator>
		<pubDate>Sun, 20 Feb 2011 22:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.quplo.com/?p=409#comment-3230</guid>
		<description>I&#039;ve come to the same conclusions.  Now I&#039;m looking to see if anyone has a code snippet library available of typical user interface &quot;wireframe like&quot; objects.  There is jquery UI and YUI but there are more focused on a bunch of crap we don&#039;t need like accordian boxes etc...  We need typical navigations, typical form objects, search fields etc...  I can assemble this myself, but was hoping you might know of a pre established code library.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve come to the same conclusions.  Now I&#8217;m looking to see if anyone has a code snippet library available of typical user interface &#8220;wireframe like&#8221; objects.  There is jquery UI and YUI but there are more focused on a bunch of crap we don&#8217;t need like accordian boxes etc&#8230;  We need typical navigations, typical form objects, search fields etc&#8230;  I can assemble this myself, but was hoping you might know of a pre established code library.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kodstok &#187; Blog Archive &#187; Wirify: The web as wireframes</title>
		<link>http://blog.handcraft.com/2010/07/how-37signals-does-html-prototyping/comment-page-1/#comment-2979</link>
		<dc:creator>Kodstok &#187; Blog Archive &#187; Wirify: The web as wireframes</dc:creator>
		<pubDate>Tue, 21 Dec 2010 12:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.quplo.com/?p=409#comment-2979</guid>
		<description>[...] from the website concept and high-level information architecture to visual comps and ultimately real HTML, CSS and interactive behaviour. Once the site is live, you never go back to the wireframes. Until [...]</description>
		<content:encoded><![CDATA[<p>[...] from the website concept and high-level information architecture to visual comps and ultimately real HTML, CSS and interactive behaviour. Once the site is live, you never go back to the wireframes. Until [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create a quick website mockup with the best wireframing tools - Technology advice from Freelance Advisor</title>
		<link>http://blog.handcraft.com/2010/07/how-37signals-does-html-prototyping/comment-page-1/#comment-715</link>
		<dc:creator>Create a quick website mockup with the best wireframing tools - Technology advice from Freelance Advisor</dc:creator>
		<pubDate>Thu, 22 Jul 2010 08:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.quplo.com/?p=409#comment-715</guid>
		<description>[...] Signal&#8217;s recently reveal that they don&#8217;t do wireframing at all&#8230; they start prototyping in HTML right away. If you know your the difference between and class and and ID and are not afraid of writing code to [...]</description>
		<content:encoded><![CDATA[<p>[...] Signal&#8217;s recently reveal that they don&#8217;t do wireframing at all&#8230; they start prototyping in HTML right away. If you know your the difference between and class and and ID and are not afraid of writing code to [...]</p>
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